Chapter 8: Technology Use for Family Communication and Connectivity

8.2 References

Aarsand, P. (2007). Computer and Video Games in Family Life. Childhood (Copenhagen, Denmark), 14(2), 235-256.

About connected learning. Connected Learning Alliance. (2018, October 12). Retrieved June 22, 2022, from https://clalliance.org/about-connected-learning/

Barron, B. (2006). Interest and self-sustained learning as catalysts of development: A Learning Ecology Perspective. Human Development, 49, 193-224.

Barron, B., Martin, C. K., Takeuchi, L., & Fithian, R. (2009). Parents as learning partners in the development of technological fluency. International Journal of Learning and Media, 1(2), 55-77.

Brito, R., Francisco, R., Dias, P., & Chaudron, S. (2017). Family dynamics in digital homes: The role played by parental mediation in young children’s digital practices around 14 European countries. Contemporary Family Therapy, 39(4), 271-280.

Children of the Force: The Interview. (2022). YouTube. Retrieved June 22, 2022, from https://youtu.be/8z2iknECiCM.

Commonsense announces national campaign to promote device-free dinner. Common Sense Media. (n.d.). Retrieved June 22, 2022, from https://www.commonsensemedia.org/press-releases/common-sense-announces-national-campaign-to-promote-device-free-dinner

Commonsense.org. (2017). Device Free Dinner with Will Ferrell. YouTube. Retrieved June 24, 2022, from https://youtu.be/6rgNz7TFsE0.

Device free dinner. Common Sense Media. (n.d.). Retrieved June 22, 2022, from https://www.commonsensemedia.org/device-free-dinner

Dower, E. (2015, July 30). 8 quick tips for curbing your family’s screen time. FamilyEducation. Retrieved June 22, 2022, from https://www.familyeducation.com/life/kids-cell-phones/8-quick-tips-curbing-your-familys-screen-time

Entertainment Software Association. (2022, June 10). 2022 essential facts about the videogame industry. Retrieved June 22, 2022, from https://www.theesa.com/resource/2022-essential-facts-about-the-video-game-industry/

Family creative learning. Family Creative Learning. (n.d.). Retrieved June 22, 2022, from http://familycreativelearning.org/

Ito, M., Arum, R., Conley, D., Gutiérrez, K., Kirshner, B., Livingstone, S., … & Watkins, S. C. (2020). The Connected Learning Research Network: Reflections on a Decade of Engaged Scholarship. Irvine, CA: Connected Learning Alliance. https://clalliance.org/publications/

Karraker, M. (2015). Global families in a digital age. In C. Breuss. Families in a Digital World. NY: Peter Lang., 55-75.

Lebow J. L. (2020). Family in the Age of COVID-19. Family process, 59(2), 309–312. https://doi.org/10.1111/famp.12543

McCarthy, E., & Joyce, A. (2021, April 27). A better normal | The pandemic changed everything about family life. These are the parts parents want to keep. The Washington Post. Retrieved June 22, 2022, from https://www.washingtonpost.com/lifestyle/interactive/2021/pandemic-parenting-life-changes-return/

Nathanson, A. (2002). The Unintended Effects of Parental Mediation of Television on Adolescents. Media Psychology, 4(3), 207-230.

Nouwens, M, Griggio, CF, Mackay, WE (2017) “WhatsApp is for family; Messenger is for friends” communication places in app ecosystems. In: Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, Denver, CO, 6–11 May, pp. 727–735. New York: ACM.

Padilla‐Walker, L. M., Coyne, S. M., & Fraser, A. M. (2012). Getting a high‐speed family connection: Associations between family media use and family connection. Family Relations, 61(3), 426-440.

Parreñas, R. S., and Boris, E. (Eds.). (2010). Intimate Labors: Cultures, Technologies, and the Politics of Care. Stanford University Press.

Pearce, K. E., Yip, J. C., Lee, J. H., Martinez, J. J., Windleharth, T. W., Bhattacharya, A., & Li, Q. (2021). Families playing animal crossing together: coping with videogames during the COVID-19 pandemic. Games and Culture, 15554120211056125.

Robinson, C. C., Mandleco, B., & Olsen, S. F. (2001). The parenting styles and dimension questionnaire (PSDQ). In B. F. Perlmutter, J. Touliatos, & G. W. Holden (Eds.), Handbook of family measurement techniques: 3 (pp. 319-321). Thousand Oaks, CA: SAGE Publications, Inc.

Rogoff, B. (2003). The cultural nature of human development. Oxford: Oxford University Press.

Rose, L., Yu, L., Casey, J., Cook, A., Metaxa, V., Pattison, N., . . . Meyer, J. (2021). Communication and Virtual Visiting for Families of Patients in Intensive Care during the COVID-19 Pandemic: A UK National Survey. Annals of the American Thoracic Society, 18(10), 1685-1692.

Rudi, J., Dworkin, J., Walker, S. K. and Doty, J. L. (2014). Parents’ use of information and communications technologies for family communication: differences by age of children, Information, Communication & Society, DOI: 10.1080/1369118X.2014.934390

Stern, M., & Messer, C. (2009). How Family Members Stay in Touch: A Quantitative Investigation of Core Family Networks. Marriage & Family Review, 45(6-8), 654-676.

Tariq, A., Muñoz Sáez, D., & Khan, S. (2022). Social media use and family connectedness: A systematic review of quantitative literature. New Media & Society, 24(3), 815-832.

Turkle, S. (2015, September 27). “Stop Googling. Let’s talk.” New York Times. http://www.nytimes.com/2015/09/27/opinion/sunday/stop-googling-lets-talk.html

Tzou, C. (2018, May 13). TechTales: Supporting family engineering learning. 2018 STEM for All Video Showcase: Transforming the Educational Landscape. Retrieved June 22, 2022, from https://stemforall2018.videohall.com/presentations/1144

Voida, A., & Greenberg, S. (2011). Console gaming across generations: Exploring intergenerational interactions in collocated console gaming. Universal Access in the Information Society, 11(1), 45-56.

Walker, S., Dworkin, J. and Connell, J. (2011). Variation in Parent Use of Information and Communications Technology: Does Quantity Matter?. Family and Consumer Sciences Research Journal. 40(2), 106-119.

Walker, J., Duetzmann, S., Wrobel, L., & Duetzmann, M. (n.d.). Get your family game on! RSS. Retrieved June 22, 2022, from http://www.engagedfamilygaming.com/

Wang, B., Taylor, L., & Sun, Q. (2018). Families that play together stay together: Investigating family bonding through videogames. New Media & Society, 20(11), 4074-4094.

Watkins, S. C., & Cho, A. (2018). The Digital Edge: How Black and Latino youth navigate digital inequality. New York University press.

Wrobel, L., & Farough, A. (n.d.). Parent Resources Archives. RSS. Retrieved June 22, 2022, from https://engagedfamilygaming.com/parent-resources

License

Icon for the Creative Commons Attribution-NonCommercial 4.0 International License

Critical Perspectives on Technology and the Family Copyright © 2022 by Susan K. Walker is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License, except where otherwise noted.

Share This Book